The Nintendo 64 was an impressive console. Silicon Graphics and Nintendo pulled off the unthinkable - the precision of accurate 3D hardware on a $199 consumer home console. Yet developers complained that the system was too complex and overly difficult to develop games on. In this episode we take a closer look at some of the complexities developers faced when making games for the N64.
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Sources :
► RetroReversing N64 - ► Inside N64 - ► Nintendo 64 Architecture | A Practical Analysis - ► WTF was Nintendo thinking with the N64 in Japan? - ► Don't Blame Rare, Blame Rambus - ► Iwata Reflects of N64 dev challenges -
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